Gnar- The Missing Link

 

“Time marches on for most, but not Gnar. A yordle born millennia ago, Gnar was captured and trapped in true ice, frozen – quite literally – in time. Civilizations formed and fell as the prehistoric yordle vacantly stared on, but nothing – not even true ice – could confine Gnar forever. After breaking free, he wandered Runeterra until he found himself taken in by his yordle descendants. But, as they would soon discover, there’s a beast behind the boy.”

 

Abilities

 

Passive: Rage Gene

Gnar builds up rage in combat. Once he fills his rage bar, Gnar’s next ability transforms him into Mega Gnar, giving him bonus armor, magic resist, health and attack damage at the expense of movement speed, attack speed and attack range. If Mini Gnar doesn’t use an ability, he transforms into Mega Gnar after a few seconds anyway. While in Mega Gnar form, his rage slowly runs down, and once it’s exhausted, he turns back into Mini Gnar. After transforming back, Mini Gnar briefly becomes tired and can’t gain rage for a few seconds.

Q: Mini Gnar – Boomerang Throw

Gnar chucks his boomerang in a target direction, dealing damage to the first enemy struck while applying a slow. After striking an enemy, the boomerang slows before returning to Gnar, dealing reduced damage to all enemies in its path. If Gnar catches it, he reduces Boomerang Throw’s cooldown significantly.

Q: Mega Gnar – Boulder Toss

Gnar launches a huge boulder in a target direction, damaging and slowing the first target in the boulder’s path along with all nearby enemies. Once it’s landed, Gnar can pick the boulder up to reduce Boulder Toss’ cooldown.

W: Mini Gnar – Hyper (passive)

Every third attack or ability against a target deals percent max health as magic damage. Whenever Hyper triggers, or when Mega Gnar transforms back into Mini Gnar, he gains a moderate movement speed boost that decays over time.

W: Mega Gnar – Wallop

Gnar stands on his back legs before slamming his fists into the ground, damaging and briefly stunning all enemies in front of him.

E: Mini Gnar – Hop

Gnar jumps in a target direction and gains a moderate attack speed boost. If Gnar lands on a unit, he bounces, hopping again in the same direction. If Gnar hops onto an enemy unit, he also damages and slows them.

E: Mega Gnar – Crunch

Gnar launches himself in a target direction, damaging and slowing all enemies he lands directly on.

R: Mega Gnar – GNAR!

Gnar throws a tantrum, tossing all enemies around him in a target direction. All enemies thrown are slowed and damaged, while enemies thrown into walls, including turrets and base structures, suffer extra damage and are stunned.

 

 

 

Upcoming Sona Rework

 

 

Sona has been a support favourite since she came out but Riot feel that her power in this season was underwhelming and players couldn’t really notice the changes that she was giving out aura wise. Thats why  Riot has decided to give her her a rework these are the proposed changes on the PBE at the moment…

 

Passive – Power Chord:

  • Q Powerchord amplification down from +100% damage to +50% damage

Q – Hymn of Valor

  • Creates a 300 unit aura that lasts for 3 seconds.
  • Sona and allies touched by the aura get 40/50/60/70/80 (+0.25 AP) bonus magic damage on their next auto attack. Buff lasts 3 seconds
  • Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds
  • Cooldown increased to 10 seconds from 7 seconds
  • No longer grants persistent AP and AD aura
  • Mana cost increased by 5 at all ranks (50/55/60/65/70)

W – Aria of Perseverance

  • Initial cast heals Sona plus the lowest health nearby ally for 25/50/75/100/125 (+ 0.25 AP) heath. This heal is increased by 1% for each 1% missing health of the target.
  • Creates a 300 unit aura that lasts for 3 seconds.
  • Sona and her allies touched by the aura get a shield that blocks 40/60/80/100/120 (+0.2 AP) damage.
  • Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds
  • Cooldown increased to 10 seconds from 7 seconds
  • No longer grants persistent MR and Armor aura
  • Mana cost increased by 5 at all ranks (65/70/75/80/85)

E – Song of Celerity

  • Initial cast grants Sona a boost of 13%/14%/15%/16%/17% + (7.5% for every 100 AP) move speed. This decays down to the amount Sona grants to her allies.
  • Creates a 300 unit aura that lasts for 3 seconds
  • Grants allies touched by the aura 10%/11%/12%/13%/14% move speed for 1.5 seconds.
  • Each ally Sona tags with the aura increases the duration of the aura by 0.5 seconds
  • Cooldown increased to 10 seconds from 7 seconds
  • No longer grants persistent move speed aura
  • No longer grants allies % move speed on cast

R – Crescendo

  • Ranking up Crescendo increases the strength of Sona’s auras
  • +10/20/30 magic damage for Hymn of Valor
  • +10/20/30 extra shield for Aria of Perseverance
  • +2%/4%/6% move speed for Song of Celerity
  • Crescendo has new VFX that more accurately show the affected area of the spell

 

 

Thesse changes look pretty sweet for support champions can wait for these changes to hit the live severs.